Category: Project Definition
1. Introduction
As part of my project requirements, it’s essential to clearly define the customer, core project statement, and deliverables. This page outlines these elements, providing a clear structure for how my project aligns with the expectations of my teachers and broader audiences.
2. The Customer
For this project, the customer is myself, as the initial concept was based on creating an interactive 3D room from an existing room model I created together with my friend. We used this as a base for a promotional video for my clothing brand.
The original idea was to use the projection at physical events to engage audiences, allowing them to explore an interactive version of our brand’s identity. However, as the concept changed throughout the project, I found that the research and findings I’ve gathered can be broadly applied to interactive installations in art exhibitions, museums, or other public spaces, showcasing the potential of motion tracking and 3D environments in creating immersive experiences.
The demo and experiment files, which can be downloaded from the blog, can serve as a starting point for people who are also starting out with TouchDesigner or want to get more into the body tracking aspect of it.
3. Core Project Statement
The premise of my project is to explore how motion tracking can be used to create engaging and immersive interactive installations. By combining TouchDesigner’s real-time graphics capabilities with technologies like body tracking, I aim to design an installation that encourages users to interact with digital environments in new and creative ways.
My experiments will combine 3D modeling and body tracking for real-time interaction to deliver a unique and inspiring user experience.
Research Question
"How can motion tracking be leveraged to create an interactive installation that stimulates exploration and engagement?"
This question has driven my experiments with tools like TouchDesigner, Mediapipe AI tracking, and projection mapping, as I investigate the relationship between digital environments and physical user interaction.
4. Deliverables
1. TouchDesigner Files
- Demo Files: A series of small prototypes showcasing specific techniques.
- Final Prototype: A consolidated TouchDesigner project that combines the Hidden room and graffiti wall concept or another interactive installation idea to demonstrate real-time interaction and motion tracking.
2. Documentation & Research Findings
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Blog posts documenting:
- The research process and findings around motion tracking and interactive installations.
- Experiments conducted in TouchDesigner and lessons learned.
- Reflections on tools, workflows, and challenges encountered.
3. Presentation Material
- Project Summary Slides: A polished presentation to showcase the project concept, process, and results.
- Video Demonstration: A pre-recorded walkthrough of the prototype, including highlights of interaction and functionality.
4. Potential Physical Installation (If Time Permits)
While a fully functional installation may not be physically possible for the final presentation, I aim to develop a scaled-down demonstration that showcases the interactive concept during the pitch.
5. Closing Thoughts
This structure provides a clear foundation for my project, aligning it with the expectations of my teachers while also showcasing its broader applicability. By focusing on motion tracking, real-time interaction, and immersive environments, this project not only serves as a personal exploration of interactive design but also contributes to the field of creative technology.
Stay tuned for updates as I finalize my experiments and consolidate the findings into a cohesive prototype!